Monash Rocks: The first step in an augmented reality journey through deep time
Concise paper
Barbara Macfarlan
Monash University
@barbmac_eales
Marion Anderson
Monash University
Julie Boyce
Monash University
@volcanojulie
Tom Chandler
Monash University
@sensilab_monash
Thomas Bochynek
Monash University
Mike Yeates
Monash University
Colin Maynard
Independent game developer
Catch this session
Monday 4 December, 1.30pm – 1.50pm
Stream 1
Room H102
Abstract
This paper describes the development of the “Monash Rocks” app – designed to bring our landscape to life through augmented reality. We describe the highs and lows of the development process, the lessons we learned along the way, and our plans for further development of the app to showcase the Monash Earth Sciences Garden and extend the space into further innovative, immersive teaching and learning experiences.
The creation of Monash University’s Earth Sciences Garden (MESG), a “living” geological map of Victoria collating nearly 500 rock specimens, gave us the perfect vehicle for an Augmented Reality (AR) experience. Students and visitors to the MESG can now use the Monash Rocks App on their phones to view a 3D display that overlays the live camera feed on the device enhancing the experience of the environment, taking it to another dimension.
The value in augmenting a learning environment is in its ability to pull virtual objects into real scenes (Green & Chandler, 2014, p.549), in this case expanding the physical environment through time and space on a journey back millions of years. The rock now becomes alive, telling its story and supplying information that is missing in the “real life” walk through the garden.
About the authors
Barbara Macfarlan
Barbara Macfarlan is an Educational Designer in the Faculty of Science, Monash University. In this role, she works closely with the Associate Dean Education to support and guide academics through the changing landscape of teaching and learning in Higher Education. Barbara has 20 years’ experience as a teacher and learning designer using the affordances of ubiquitous technology to engage 21st century learners. It is this interest that fostered her determination to integrate augmented reality artefacts into the innovative teaching spaces to help learners better understand their natural and built environments.
Marion Anderson
Marion Anderson is the coordinator of Monash University’s first year Earth, Atmosphere and Environment units. She has over 30 years teaching and research experience at Tertiary level, in the Engineering, Biology, and Earth Sciences discipline areas. She was recently involved in the VCAA redesign of the VCE Units 1-4 Environmental Science, and was a consultant on the Australian Curriculum design for Earth Sciences and Environmental Sciences. Marion has also been involved with the design of the year 10 science curriculum, and Dynamic Earth curriculum at JMSS, and is an advisory board member of the Victorian Space Science Education Centre. Marion has also been awarded three international prizes for interactive game design.
Julie Boyce
Julie Boyce is a Research & Teaching Associate in the School of Earth, Atmosphere & Environment at Monash University, where she is also an Outreach Coordinator for the school. Her research focuses on the stratigraphy and geochemistry of the young volcanoes of the Newer Volcanics Province in western Victoria, with a focus on Mt Rouse and the distribution of eruption centres across the volcanic province.
Tom Chandler
Tom Chandler coordinates and teach the Interactive Media Major and Game Design Minor in the Monash Faculty of IT. As a researcher in the emerging field of virtual heritage, Tom has focused upon the design and development of immersive simulations of the past, particularly the medieval Cambodian capital of Angkor in Cambodia.