Social innovation through mobile and game based learning


Paul Goldacre
Swinburne University

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Tuesday 5 December 3pm – 3.45pm


It is estimated that the building industry contributes 30% to worldwide greenhouse gas emissions and consumes 40% of global energy. One player in this industry thought to have the potential to significantly reduce carbon emissions through their own actions and through their influence over consumer decision making is the building tradesperson. This project seeks to increase learner experience in the mobile space for tradespersons. The aim of this project is to influence the attitudes and behaviours of trade apprentices and through them, future consumers of home improvement and renovation products, using their preferred tool of the trade, the mobile device. From the results of an initial survey a pedagogically apposite app, incorporating peer to peer learning, gamification and social learning elements, designed to actively engage trade students with the curriculum within their workplace, will be developed. In line with this objective the mobile learning app will deliver a low carbon living module to the learner cohort. The project intends to gather empirical data on the learner experience at specific touch points during the mobile learner experience and measure knowledge and motivation through qualitative and quantitative data analysis. The project is supported by the Collaborative Research Centre for Low Carbon Living.

About the authors

Paul Goldacre

Paul Goldacre has a Masters degree in Design and is currently working at RMIT Online as a Senior Learning Designer whilst completing a PhD at Swinburne University.

Paul has worked as an industrial designer, graphic designer, exhibition designer and more recently has been focussed on educational design, working across five Australian universities. Paul’s range of skills encompass academic and pedagogical support, blended & e-learning development, educational technology, curriculum design, simulation scoping and mobile learning.

Paul’s PhD explores learning motivation, pedagogy and improving the learning experience through mobile, team and game based learning. The PhD project explores mobile learning as an enabler of social innovation, supported by the Collaborative Research Centre for Low Carbon Living.