Micro-credentialing is the future of higher education

Debate

Ekaterina Pechenkina
Swinburne University of Technology
@DrKatya_Pech

Juliet Buchanan
Swinburne University of Technology

Catch this session

Monday 4 December, 2.30pm - 3pm
Stream 3
Room L206

Abstract

The debate features an education researcher and a learning designer coming together to discuss pros and cons of micro-credentialing. Traditionally understood as an alternative credentialing practice, micro-credentialing draws on the principles of the competency-based approach and employs various micro-rewards (e.g. digital badges) to signify learner achievements, such as mastering a skill or gaining knowledge of a particular subject. Micro-credentialing can also be understood more broadly as a dis/re-aggregation of learning process, in which students are allowed greater control over their educational pathway choices. In addition to discussing benefits and challenges associated with increased student control over their learning, the debate addresses other matters of relevance to micro-credentialing, such as universities’ responsiveness to student expectations and how micro-credentialing can be used to improve graduate outcomes in alignment with industry specific needs. The learning designer will debate the affirmative side and the academic will debate the negative side of micro-credentialing, leaving it up to the audience to decide who makes the most convincing argument.

About the authors

Ekaterina Pechenkina

Dr Katya (Ekaterina) Pechenkina is Research Fellow at the Learning Transformations Unit, Swinburne University of Technology. Katya holds a PhD in anthropology from the University of Melbourne and several other degrees. She was a 2003-2004 International Research and Exchange Board fellow at the California State University Bakersfield, where she majored in sociology. Anthropologist and education researcher, Katya’s research interests encompass the discourses of technology, innovation, teaching excellence, and Indigenous experiences in higher education. Katya has published widely and serves as a peer reviewer for several major journals, conferences and publishers. Katya is a member of the teaching team delivering Swinburne’s Graduate Certificate in Learning and Teaching (Higher Education): she convenes and teaches a unit focusing on scholarly teaching designed to help academic staff to explore, evaluate and improve their teaching practices. Katya is an avid social media user and can be found on Twitter @DrKatya_Pech and Facebook @DrKatyaPech

Juliet Buchanan

Ms Juliet Buchanan is a Senior Learning Designer based at Learning Transformations Unit, Swinburne University of Technology. Juliet obtained a Master of Education from the University of Melbourne (2011), a Postgraduate Diploma in Computer Education, The University of Melbourne, 1999 and a Bachelor of Arts (Education), Deakin University. Juliet has a broad range of educational experience in a range of institutions including learning design at Monash and Swinburne universities; learning design experience in Australasian specialist medical colleges, RACMA, RVTS and RACS; teaching experience in primary schools, TAFE and industry experience, training Flight Attendants at QANTAS. Juliet has experience across institutions and in industry designing and creating LMS and online modules.


Collaboration and technology for engaging online learning

Lightning talks 1

Sarah Cahill
University of Southern Queensland

Stephanie Forbes
University of Southern Queensland

Catch this session

Monday 4 December, 2.30pm - 3pm
Stream 4
Room L209

Abstract

In response to the changing landscapes of higher education in rural and remote areas, the University of New England Library developed the eSkills 2.0 project. The aim of the project was to create a durable and responsive online learning presence that was socially inclusive while providing an equitable and meaningful educational experience. Academics, Academic Skills Support and Librarians collaborated in the identification of information and research skills gaps for the development and review of interactive learning materials.

To create timely, stable and engaging online learning, a variety of technology tools were investigated for use in the project. The primary tools selected for use included Articulate Storyline for its comprehensive solutions to interactive content creation in conjunction with Camtasia Studio for professional video and screencast editing facilities. TouchCast was ideal for creating just-in-time support and response with social media providing the perfect platform for rapid promotion and dissemination.

The eSkills 2.0 project incorporated a two-tiered approach. The first approach was the creation of timely, topic-focused library QuickTips. The second was the development of a comprehensive, enduring suite of library and research skills based modular learning materials that could be adapted, embedded and re-used as necessary.

This presentation will offer an overview of the project with a brief discussion of success, failures and future recommendations. The outcomes of this project will prove beneficial for anyone with an interest in implementing asynchronous online learning strategies to effectively support students in a 24/7 educational environment.

About the authors

Sarah Cahill

Sarah Cahill has worked in academic libraries in Australia for eight years providing specialised support in a range of areas including Health and Law. Sarah has a Bachelors Degree in Psychology and a Masters of Information Technology. Sarah has undertaken training in eLearning Course development with B Online Learning, including Master eLearning and advanced user training in Articulate Storyline software.

Stephanie Forbes

Stephanie Forbes has worked in academic and public libraries for over fifteen years both in Australia and in the UK. Stephanie has a strong interest in online learning in the educational environment. She has a Bachelors Degree in Arts, Postgraduate Diploma in Education, and a Postgraduate Diploma in Library and Information Studies. Stephanie has also undertaken training in eLearning Course development with B Online Learning, including Master eLearning and advanced user training in Articulate Storyline software.


Analysing the learning pathways of students in a large flipped engineering course

Full paper

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Carl Reidsema
The University of Queensland
@ReidsemaC

Hassan Khosravi
The University of Queensland

Melanie Fleming
The University of Queensland
@melaniejfleming

Lydia Kavanagh
The University of Queensland
@Lydia64

Nick Achilles
The University of Queensland

Esther Fink
The University of Queensland

Catch this session

Monday 4 December, 11.30am - 12pm
Stream 5
Room C204

Abstract

Recent advancements in educational technologies (learning management systems, online discussion forums, peer-learning tools) coupled with new methods of course delivery (e.g. blended, flipped, MOOCs) provide significant opportunities for universities to deliver challenging, high quality, yet engaging curriculum for students.

In this paper, we examine the variations and similarities of student’s approaches to learning (learning pathways) by examining how well they performed in a large (N ~ 1000 student) first year engineering flipped classroom. The analysis focused on student’s performance in their assessment (formative and summative) as well as their online interaction with a range of online tools purposely built to support students through peer learning and acquisition of resources and expertise. Analysis using k-means clustering reveals that students do in fact adopt a variety of successful pathways through the course. The unique aspects of this work lie in the use of analytics algorithms that whilst perhaps routinely utilised in data mining, are not as well utilised in better understanding patterns (successful or otherwise) of student interactions within a technology enhanced active learning environment that integrates theory with engineering practice.

About the authors

Carl Reidsema

Dr Reidsema’s work is centred around the notion of Transformational Change in Higher Education which is reflected by his success in securing grants and industry funding for research and development in this area exceeding $3M including a 2008 Australian Learning and Teaching Council (ALTC) Project ”Design based curriculum reform” and the 2013 Office of Learning and Teaching (OLT) Project ”Radical transformation: re-imagining engineering education through flipping the classroom in a global learning partnership” partnering with Stanford, Purdue, Pittsburgh, Sydney and RMIT universities. He has received numerous nominations and awards for teaching including the UNSW Vice Chancellor’s Teaching Excellence Award in 2006 and has over 60 peer-reviewed publications in engineering education and design. He is regularly invited to speak on the topic of transformational change and innovative curriculum at Universities and Industry events.

Hassan Khosravi

Dr Hassan Khosravi is a Senior Lecturer in the Institute for Teaching and Learning Innovation and an Affiliate Academic in the School of Information Technology and Electrical Engineering in the Faculty of Engineering, Architecture and Information Technology both at the University of Queensland. As a computer scientist by training, Hassan is passionate about the role of machine learning in the future of education. His research contributes to personalising education and translating traditional on-campus learning to authentic flexible learning in vibrant digital environments that better suit the needs and expectations of a digitally minded generation. In particular, his aim is to employ exemplary techniques from the fields of machine learning, data mining, learning analytics, and education to design, implement, validate and deliver solutions that use the digital footprints of learners towards improving students’ learning and enhancing their learning experience.

Melanie Fleming

Melanie’s research interests particularly focus on areas that enhance the student learning experience. These include first year pedagogy, and transitions to professional practice. She has developed novel methods to investigate student skills in programming, engineering and other disciplines drawing on social cognitive career theory, (particularly self-efficacy theory). Her current research interests involve linguistic analysis of student work drawing on sentiment analysis using computational linguistics and systemic functional linguistics techniques. She has worked on a number of projects to develop new learning technologies with student centred design principles. She has held consultant research and statistics positions in a variety of roles disciplines. Her previous work involved development of the first year experience, internationalisation of curriculum, work integrated learning and a range of other strategic priority areas. She is an educational researcher in the Faculty of Engineering, Architecture and Information Technology.

Lydia Kavanagh

Lydia combines professional engineering experience with a deep commitment to teaching, learning and leading in higher education. Her experience in industry allows her to embed authenticity in her teaching, and her commitment to HE has been recognised through Principal Fellowship with the Higher Education Academy.

In 2009, Lydia was appointed Director, First Year Engineering at The University of Queensland (UQ), where she transformed that program - today UQ enrols more than 900 BE students per year who engage in embedded authentic experiences from Day 1.
In 2011, she successfully led a national competitive grant project focused on ensuring successful student teamwork. In 2012, she was awarded a national Award for Teaching Excellence, and in 2014 she co-led an international project championing ‘flipped classrooms’. At UQ, her leadership has included establishing a T&L Development Program for early-career academics and co-founding a dual-Faculty centre (eLIPSE: eLearning Innovations and Partnerships in Science and Engineering), which is leading eLearning innovation through enabling collaborative partnerships.

Nick Achilles

Nicholas Achilles graduated at The University Of Queensland (UQ) with a bachelor’s degree in Information Technology. Since then, Nicholas has been working as a professional software developer within the “Centre for eLearning Innovations and Partnerships in Science and Engineering” (eLIPSE) at UQ. The variety of projects in this centre is diverse; ranging from data visualisation and processing, to machine learning applied to student personalisation, to web scalable student learning tools. Nicholas has been fortunate enough to work in all of these areas, primarily as a full stack developer. His professional goals are targeted at indulging in industry leading software development techniques, with a goal of transitioning into a backend specialist role. In his personal time, Nicholas works with wood, or bakes sweets which he then takes to picnics.

Esther Fink

Esther Fink is an eLearning Educational Designer who supports both faculty/school teaching and learning leaders and academic staff with the design, development, implementation and evaluation of online and blended learning. Her experience in higher education and vocational education spans 3 continents and 20 years.


CMALT cMOOC: Developing a scalable lecturer professional development framework

Full paper

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Thomas Cochrane
Auckland University of Technology
@thomcochrane

Vickel Narayan
Auckland University of Technology
@vnarayan

Catch this session

Monday 4 December, 11am - 11.30am
Stream 2
Room R113

Abstract

This paper outlines the design stage of a project that reimagines lecturer professional development around a network of communities of practice scaffolded by a cMOOC (connectivist Massive Open Online Course), where sustained collaborative engagement with innovative teaching practice is recognised via established international peer-based professional accreditation pathways such as CMALT (Certified Member of the Association for Learning Technology). Informed by a design based research methodology, the CMALT cMOOC leverages a network of national and international collaboration and innovative teaching expertise, providing an agile and scalable framework to support the development of participants’ CMALT portfolios as evidence of critical engagement with new modes of practice and enhanced student outcomes. The cMOOC is designed based upon up-scaling the researchers’ community of practice (COP) model of lecturer professional development (Cochrane & Narayan, 2016c). Key to this model is the embedding of the scholarship of technology enhanced learning or SOTEL (Haynes, 2016), within lecturer praxis supported by a collaborative curriculum design process. The cMOOC provides a framework to support the development of lecturer COPs across a series of several weeks of participation throughout the academic year. The cMOOC is not conceptualised as a professional development course in the traditional sense, rather a mutual and collaborative initiative of willing participants to work together in order to enhance their understanding and knowledge of technology enhanced learning and teaching. Participation in the cMOOC is open, free and largely participant driven.

About the authors

Thomas Cochrane

Dr Thomas Cochrane is an academic advisor and senior lecturer in educational technology, the Centre for Learning And Teaching, Auckland University of Technology, New Zealand. Thomas is the coordinator of the Ascilite mobile learning special interest group, and a mobile learning researcher/practitioner. http://orcid.org/0000-0002-0192-6118

Vickel Narayan

Vickel Narayan is a Learning and Teaching Consultant at the Centre for Learning and Teaching (CfLAT) at the Auckland University of Technology.
PhD (Murdoch), MComp, PGDComp, GDHE, BSc (Comp Sc & Info Sys)
http://orcid.org/0000-0002-6833-706X


Dramaturgy: A sociological perspective for conceptualising Me. Us. IT in the context of online learning

Experimental session

Dawn Gilmore
Swinburne University of Technology, Faculty of Health, Arts and Design
@dawngilmore9

Catch this session

Monday 4 December, 3.30pm - 4.30pm
Stream 1
Room H102

Abstract

A dramaturgical analysis seeks to understand people’s everyday lives through the aspects of a theatre. I propose that this is a useful analogy for illustrating how students experience learning in an online subject. Based on this analogy, an online student is an actor who crafts performances within the front stage and backstage of a particular university subject.

At the start of this session attendees are introduced to three theatre stages. These stages are defined as the front stage (the LMS), the backstage online (internet websites and social media), and the backstage offline (conversations with family, friends, and colleagues). Following this, attendees will meet student-avatars who play the theatre roles of performer, cameo, extra, and stagehand. The creation of the student-avatars was informed by a fourteen-month study of online university students. During this time data was collected from 224 student observations, 120 questionnaires, 26 interviews, and the content analysis of 1,857 discussion board posts.

Each student-avatar will communicate their learning journey by briefly sharing how they experience learning in the front stage, backstage online, and backstage offline. Through their stories, their preferences and patterns for individual experiences, group experiences, and the tools they most commonly use for university related tasks come to light. With the student-avatars in mind, attendees will design a short learning experience that acknowledges how students enact multiple identities across the three performance stages. The learning experiences will be collated into an online book that will be shared with conference attendees. This book symbolises how we can harness our collective intelligence to support online students.

About the authors

Dawn Gilmore

Dawn Gilmore has over 15 years of practice and research in teaching and learning in higher education. She has worked in institutions in the United States, Australia, Japan, England, China, and most recently South Africa. She has a M.S.Ed. in Intercultural Communication from the University of Pennsylvania and a B.S.Ed. in Social Sciences from Temple University. Her Ph.D. research explored where and with whom university students experience learning. During her doctoral candidature she was a Visiting Scholar at in the Centre for Teaching, Learning, and Development at the University of the Witwatersrand (South Africa), where she researched the role of communities of practices in a Post Graduate Diploma of Higher Education. Overall, her research seeks to understand how students’ learning is situated across time and spaces. She also has broader interests in learning, community, and technology. Dawn is currently writing a book that is largely based on the content from this presentation.


Future happens: Hack your way to influencing and changing pedagogical and technological strategy and practice

Experimental session

Peter Bryant
London School of Economics and Political Science
@peterbryantHE

Catch this session

Monday 4 December, 3.30pm - 4.30pm
Stream 4
Room L209

Abstract

Using the changehack approach successfully run in the UK for the last two years by Future Happens (http://www.futurehappens.org - a collaboration between two leading UK institutions, the London School of Economics and the University of the Arts, London), this experimental session is designed to collectively engage participants in changing the discourses around the role of technology in shaping institutional/faculty wide pedagogical change. This lightning changehack will generate approaches to scaling and sustaining the lessons and innovations that arise from grassroots practice into approaches that can be included in strategic thinking across disciplines, levels, cohorts and potentially across the whole institution.

This workshop will challenge you to think about the ways you are able to influence your institutions strategic direction and commitments to technology and learning and be a part of the conversation that shapes how they do it. Attendees will participate in a collective hack that draws on the power of the crowd to solve problems. Previous Future Happens hacks in the UK have collectively generated insightful, useful and pragmatic ways to bridge the discourses between the practices of learning technology and how they can be scaled up to be part of the institutional, faculty or School wide strategic approach to innovative pedagogy. Attendees will collectively own the outputs which will be shared globally as part of the Future Happens movement.

About the authors

Peter Bryant

Peter Bryant is the Head of Learning Technology and Innovation at the London School of Economics and Political Science, UK. He leads programmes and initiatives to transform the educational experience at the LSE through the innovative use of technology and digital pedagogies. His team recently was the Overall Gold Award for Innovative Pedagogy at the Wharton-QS Stars Reimagine Education awards. He was previously a Principal Lecturer in Educational Technology and Development at the University of Greenwich. Peter has over twenty years’ experience as a lecturer, Head of Department and curriculum designer, working into two countries (in HE and VET). He is an active researcher in both educational technology and pedagogy. Peter is the co-founder of the Future Happens initiative which uses innovative approaches to problem-solving and change management to engage the wider sector in debates around technology, pedagogy and the future of the University.


Challenges and tensions in the role of the LMS for medical education: Time for the "next generation LMS"?

Full paper

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Jill Lyall
Australian National University
@JillACTS

Katharina Freund
Australian National University
@katiedigc

Alexandra Webb
Australian National University

Catch this session

Monday 4 December, 11.30am - 12pm
Stream 1
Room H102 Allison Dickson Lecture Theatre

Abstract

In the context of discussions of a “next generation LMS” and other contemporary challenges in higher education, this case study looks at the iterative process a team of educational designers and Medical School academics used in a review of the Medical School LMS sites. Adopting the framework of the actor network theory, this reflective process discovered the tensions, dynamics and issues involved, and worked to gain and maintain key Medical School staff engagement and support for the review and for any changes that might be recommended. This paper reflects on emerging possible models for technology-enhanced learning beyond our current institutional LMS while acknowledging the institutional constraints on learning innovation within the global higher education context. Next generation LMS models may provide a more flexible future solution that could be applicable not just to medical education, but to higher education generally.

About the authors

Jill Lyall

Jill has a background in social sciences, community services, and adult education. Jill has worked for many years in Vocational Education and Training in a TAFE environment in Western Australia. During that time she developed an interest in technology for learning, and developed her skills for online learning. Since early 2015, Jill has been working on a range of projects with ANU Online, helping to create online materials for post-graduate courses and creating support and training resources in technology enhanced learning for academics at ANU.

Katharina Freund

Katie advises academics on eLearning design and initiatives, researches innovative solutions in education technology, creates digital media resources, and trains staff on Wattle (Moodle) learning management system and other digital tools for teaching and learning. She is also a researcher in education technology and digital communication.

Alexandra Webb

Dr Webb has more than 20 years experience teaching anatomy into undergraduate & postgraduate medicine, allied health & science programs in Australia & the United Kingdom. She has extensive proficiencies in leading the development & implementation of new curricula & resources. She is an innovative educator & educational researcher who takes measured risks in trialling the effectiveness of novel teaching & learning approaches such as serious games, touchscreen technology, adaptive learning, virtual patients & eBooks. In her current role, she is leading the development & implementation of technology enhanced learning & teaching for the School’s MChD as well as creating a flexible collaborative Professional Development program to build capacity in teaching & learning. Dr Webb’s educational practice has been recognised with multiple awards, including Senior Fellowship of the Higher Education Academy & a national Australian Award for University Teaching.


Playing the education system: Competing, exploring, socialising, distrupting, but always engaging

Experimental session

Dan Laurence
La Trobe University
@D4n_

Catch this session

Monday 4 December, 3.30pm - 4.30pm
Stream 6
Room T120

Abstract

Through discovering your ‘gamer type’ as part of this experimental session participants will actively explore, compete, socialise and disrupt their way into the enquiry: what aspects of the education system are ‘gameful’, and how do different students play?

There is contention around the usefulness of the idea that learners fall into different types. Some research shows that curating teaching based on ‘learning styles’ (sensory processing) is of questionable value. However, evidence from learning analytics shows that there are radically differently behaviours exhibited by students and there are impassioned calls for increased personalisation in education.

After a very brief introduction to some leading theories on student engagement we quickly segue into a ‘Gamer Type’ quiz that will determine participants teams. The teams will then compete live using a series of leading game/learning apps as we delve deeper into the enquiry of what aspects of education are gameful, are there different ways students play and if so, does it matter?

BYO device or phone.

About the authors

Dan Laurence

Dan Laurence is a senior educational designer and has taught Graduate Certificate students on the subject of games in education. In 2015 Dan won the Vice Chancellor’s Teaching Excellence award for his work designing and employing game principles at Swinburne University (and accounting for their impact). The following journal article [ http://rdcu.be/uOJG ] has been published detailing the implementation. Dan has a long prior history working in interactive media and has produced games that are used in in around 40 universities across the world.


A framework for program wide curriculum transformation

Full paper

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Angela Nicolettou
RMIT University
@ANicolettou

Andrea Chester
RMIT University

Spiros Soulis
RMIT University
@SSoulis

Catch this session

Monday 4 December, 11.30am - 12pm
Stream 2
Room R113

Abstract

Designing and delivering higher education programs in a global climate of constant change, technological advances and uncertain futures leads to the need for curriculum transformation practices that are innovative and responsive.

This paper describes a university-wide approach to developing a framework for program level transformation that is strengths-based, data-informed and design-led. A strengths-based approach builds on good practice, creating a space that is positive and forward looking. Data-informed practice and the inclusion of data wranglers on the project allowed for conversations about the known, unknowns and desirable directions to take place and inform directions. Design-led practices introduced design thinking principles such a building empathy and co-design with students, alumni and industry. The emergent framework has three key stages: vision, design and build. The vision stage focuses on the program team, its students, industry and desired direction for transformation. The design stage focuses on defining challenges, ideating, co-designing and creating a plan for development. The build stage uses a rapid prototyping and iterative approach to development that incorporates user testing early in the stage.

The project has delivered a framework for program level transformation and innovation and has shown that a strengths-based approach that is data informed and engages with students as co-designers has the capacity to unite teams, inform program visions and allow for innovative practices to emerge. Taking a learner experience approach to design also highlighted the value in engaging students and industry in curriculum design from the start of the process rather than simply as end users.

About the authors

Angela Nicolettou

Angela Nicolettou is the Manager of the Digital Learning Team in the College of Design and Social Context at RMIT University. Angela has over 20 years experience in Higher Education, leading numerous curriculum design teams, teaching, program management of Graduate Certificates in tertiary teaching, academic development and educational design. A focus of Angela’s work has been teaching with educational technologies, curriculum design, assessment and sessional teacher training.

Andrea Chester

Andrea is the Head of the School of Education and Deputy Pro Vice-Chancellor, Learning and Teaching at RMIT University. She has a background in psychology education and practice, with more than 20 years experience as an academic. Over the years Andrea has taught across the psychology curriculum, with a particular interest in first year and transition issues and she continues to teach in both first and third year. Her research focuses on learning and teaching, with an emphasis on how social capital can enhance learning. Her work has explored how partnerships between students can be mutually beneficial, how partnerships between staff can enhance reflective practice and how partnerships between students and staff can be leveraged to transform learning.

Spiros Soulis

Spiros Soulis is a Learning Designer in the College of Design and Social Context at RMIT University. Spiros experience spans across ESL and higher education, in leading and managing countless learning design teams as well as high profile projects in learning and teaching. His main research areas are in Design Thinking, design for learning and learner experience.


A learning analytics view of students’ use of self-regulation strategies for essay writing

Full paper

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Kelly Trezise
University of Melbourne
@Kelly_Trezise

Paula de Barba
University of Melbourne
@paula_barba

David Jennens
Vericus Pty Ltd
@cadmus_io

Alexander Zarebski
Vericus Pty Ltd

Robert Russo
Vericus Pty Ltd
@cadmus_io

Gregor Kennedy
University of Melbourne

Catch this session

Monday 4 December, 10.30am - 11am
Stream 5
Room C204

Abstract

Essay writing is a fundamental part of higher education. Students’ use of self-regulatory skills, such as time management and planning and writing strategies, while writing essays predicts better writing quality. Current characterisations of the relationship between self-regulation and essay writing are limited by the difficulty of assessing self-regulation in real-life essay writing contexts.

This paper reports on a novel approach to examine students’ use of self-regulation strategies in a real-life setting, using learning analytics. Four case studies are presented to illustrate similarities and differences in students’ use of time management and planning and writing strategies. Participants managed their time in very different ways to complete the assignment. They were active over a different number of days, engaged in sessions of different durations, and at different times of the day. The participants used variety of approaches to their writing: one participant started early and allowed editing time, another typed gradually over a number of days, and two participants waited until the due date to complete the essay, with varying amounts of editing. Findings from this research contribute to a novel detailed empirical evidence of different essay preparation behaviour in real-life settings. After further studies with a variety of essay types and student samples, there may be significant value in using the approach outlined in this paper as the basis of tools to provide students with advice and support in their essay preparation.

About the authors

Kelly Trezise

Dr Trezise is currently a Research Fellow at the Melbourne Centre for the Study of Higher Education, working with the Educational Technology Research Group. She also works at the Melbourne School of Psychological Sciences. She is primarily interested in identifying individual differences in patterns of learning. Dr Trezise researches how cognition, emotion, and educational contexts, and their effect on learning processes and educational outcomes. With the CHSE she examines how educational technology and cognition interact during learning. Kelly uses a variety of analytical methods, including finite mixture models, to examine processes that contribute to learning and development. In her PhD completed at the Melbourne School of Psychological Sciences, Kelly examined maths anxiety¬cognition interactions and their relationship with algebraic problem solving in adolescents.

Paula de Barba

Paula de Barba is a Research Fellow in Higher Education with the Melbourne Centre for the Study of Higher Education at The University of Melbourne. Her current research is in the areas of educational psychology and educational technology. Paula is interested on how students' cognition and emotions influence their learning, and how technology can support and promote learning. Constructs investigated include self-regulated learning, achievement motivation, interest, and feedback.

David Jennens

David holds a PhD in Particle Physics from The University of Melbourne on measuring the decay rate of the Higgs Boson into tau lepton pairs. He performed his research in collaboration with the ATLAS experiment at the Large Hadron Collider with the European Organisation for Nuclear Research (CERN) and the Center of Excellence for Particle Physics (COEPP). During this research period he contributed to the ATLAS detector calibrations. This work led to him being included on the ATLAS collaboration author list for several papers, including the discovery of the Higgs Boson. David currently leads a team using data collected through Cadmus to improve the quality of teaching and learning at universities.

Alexander Zarebski

I am an applied mathematician in the University of Melbourne's School of Mathematics and Statistics. After obtaining a Master's degree in mathematics and statistics in 2014, I turned my attention towards modelling infectious diseases, primarily influenza, to produce forecasts of transmission through the population. In addition to my work in quantitative epidemiology, I have a keen interest in education. This has led me to tutor a range of subjects in the School of Mathematics and Statistics. I also work as a data scientist at the technology start-up Vericus where I develop algorithms to analyse students' interactions with educational technology.

Robert Russo

Robert is the Chief Product Officer at Cadmus and is responsible for product strategy. Robert graduated in 2014 from the University of Melbourne with a Masters of Engineering. Under Robert, Cadmus’ focus has been on ensuring all product decisions align with best teaching and learning practice.

Gregor Kennedy

Gregor Kennedy is Pro Vice-Chancellor (Teaching and Learning) at the University of Melbourne and Director of the Melbourne Centre for the Study of Higher Education. Gregor is an international leader in educational technology research and development, particularly in the context of higher education. He has longstanding research interests in contemporary learning design and emerging technologies, educational technology research and evaluation, interactivity and engagement in digital learning, 3D immersive virtual environments, and the use of learning analytics in digital learning environments. He has published widely in these areas and is a regular keynote and invited presenter at local and international conferences. As Pro Vice-Chancellor (Teaching and Learning) Gregor leads the University's strategy in teaching, learning and assessment, curriculum innovation, and the use of learning technologies and learning analytics.